| Original card games by David Parlett | ||
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Index |
SECONDSA game designed for the also-rans of lifePlayers 4
Cards 52
Type Tricks
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Down |
| This game experiments with two ideas: that of split partnerships and
that of having the trick won by the second-highest card played instead of the highest.
It was developed in 1996 and first published in the 2000 edition of my Penguin
Encyclopedia of Card Games. (I mention this in case anyone thinks the second-highest
feature is copied from Mike Church's game
Ambition,
which he dates to 2003.) For a similar three-hand game, see
Gooseberry Fool.
The scoring system makes it desirable to divide tricks as evenly as possible between yourself and your (temporary) partner, while trying to force all the opposing partnership's tricks on to one of its members rather than the other. The fact that partners change at each deal, putting them in different relative positions to each other, adds to the variety of tactics needed to place each trick as profitably as possible, having also regard to who will be leading to the next. |
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