| |
- Cards
- Two or three players use a 52-card pack ranking AKQJ1098765432 in each suit.
Five or more use two such packs shuffled together (104 cards). Four can use
either one or two packs as preferred.
Deal
- None! Each player deals in turn, but all the dealer has to do is shuffle
the cards very thoroughly and stack them face down where everyone can reach them.
Object
- To bluff and challenge your way into winning more cards
than anyone else.
Play
- Dealer's left-hand neighbour goes first and the turn to play passes always
to the left. On your turn to play you can do one of three things:
- Draw the top card of stock and add it to your hand. This is all you can
do on your first turn.
- Play a card or cards from your hand face down to the table.
This is called sneaking and is an attempt to win cards by bluff. If nobody
challenges (see below), you win these cards without showing them and add them
to your winnings pile.
- Play from your hand a card or card combination face up
to the table. This is called flaunting and is an attempt to win cards
by force. If nobody challenges or beats them (see below), you add these cards
to your winnings pile.
Note.
Whether you sneak or flaunt, you mustn't lead a number of cards greater
than anyone can match. For example, you may not lead a three-card combination
if nobody else currently holds more than two cards.
Card combinations ("combos")
- A combo is two or more cards of the same rank, suit or sequence
played together. Only combos of the same size (that is, containing the
same number of cards) ever compete with one another. Combos beat one
another as follows, from highest to lowest:
- Match = Two or more cards of the same rank (such as
4-4, J-J-J, etc)
- Straight flush = Two or more cards in suit and sequence.
(Ace counts high or low, so A-K-Q... and A-2-3... are equally valid.)
- Straight = Two or more cards in sequence but not flush.
(Ace counts high or low, so A-K-Q... and A-2-3... are equally valid.)
- Flush = Two or more cards of the same suit but not all
in sequence. This is the lowest combination
Challenging a sneak
- If you sneak (lead face down), anyone can challenge you by playing the same
number of cards face down. If nobody challenges, you just add those cards to
your winning pile without showing them. Otherwise, when all are ready, you
turn them face up, and each challenger in turn, passing to the left,
does likewise.
-
If you lead a singleton, the highest card wins regardless of suit.
- If you lead two or more cards, the highest combo (as listed above) wins,
regardless of type. As between combos of the same type, the one with the
highest top card wins, or second highest if equal, and so on.
In either case, if the highest card or combo is tied, then it is the tied
card or combo played last that wins.
Challenging a flaunt
- If you flaunt (lead face up), anyone can challenge you by playing the same
number of cards face up. If more than one person announces a challenge, they
must reveal their challenging hands simultaneously.
- If you lead a singleton, it can only be beaten by a higher card of the
same suit.
- If you led a combo, it can only be beaten by a higher combo of the
same type - that is, the one containing the highest top
card or cards.
Note If a straight flush is
led, it can only be beaten by a higher straight flush. But if
it is played to someone else's lead of a straight or a flush, it counts only
as a straight or a flush - it doesn't beat them by virtue of being a straight
flush.
As before, ties are always broken in favour of the card or combo
played last in rotation from the left of the leader.
The turn to play
- No matter who wins a challenge, the turn to play always passes to the left of
the leader. It does not pass to the winner.
Endgame
- When the last card has been drawn from stock, sneaking ends, and all
further leads must be flaunted (led face up).
The last player left with any cards in hand wins them without competition.
Everybody scores 1 point for each card they won.
The player to the left of the previous dealer shuffles the cards for the
next round of play.
Game
- Game is 100 points if played with a single pack or 200 points if played
with two.
|
|