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- Cards
-
Deal 13 cards each, in ones, from a 52-card pack ranking AKQJ1098765432 in each
suit.
- Bidding
-
Examine your hand, decide on a bid, pick a card to represent it, and hold it face
down on the table. The possible bids and the cards used to represent them are:
| Win 7+ tricks at no trump (solo) | Any Ace |
| Win 7+ tricks with trumps (solo) | K, Q or J of your proposed trump |
| Win 7+ with trumps and a partner | Numeral 3 - 10 of your proposed trump* |
| Misère: win 0 tricks at no trump (solo) | Any Deuce |
| * Note: The higher the numeral, the more confident you should be of your bid, and vice versa. |
When all are ready, twist the bid-cards face up. These determine the contract to
be played and who is or are the contractor(s), if any, by the following means:
1. If anyone puts out an Ace, the contract is an Ace solo.
There is no trump, and the Ace-bidder aims to win 7 or more tricks.
If there are two Ace-bidders they both play as individuals (but of course at least
one of them will lose).
2. If anyone puts out a Deuce they play a Misère.
There is no trump and they aim to lose every trick. If there are both Ace and
Deuce bidders, they all play their contracts simultaneously and will all score
as individuals according to the outcome.
3. If anyone puts out a court card, and there are no Aces or
Deuces showing, the contract is a Court Solo in the suit of the
bid-card and the soloist aims to win 7 or more tricks. If two or more bid a court
solo, the soloist is the one who bid with the highest-ranking court (K beats Q beats J).
If still equal, it is the eldest hand (i.e. the bidder nearest the dealer's left).
4. If the bid-cards do not include any Ace, Deuce or court card,
the contract depends on the combination of suits shown on the four bid-cards as follows:
a. All different
(
).
Whoever put out the highest numeral plays a Twist Solo. The
bid suit is trump and the bidder aims to win more tricks than any other individual
player. (This make it possible to win with as few as four tricks, provided
the others split 3-3-3.) If the same highest numeral is put out by two or more
players, the soloist is the eldest of them.
b. Two of one suit (e.g.
).
The two who put out the same suit play a Trump Duo. Their suit
is trump and their aim is to win at least as many tricks as indicated by the
higher of the two numerals - i.e., from 7 to 10. However, if both numerals are
lower than Seven, they must win at least as many tricks as the sum
of both numerals - i.e. from 7 (if 3+4) to 11 (if 5+6).
c. Two each of two suits (e.g.
)
Each pair who put out the same suit are partners in a Plain Duo.
This is played at no trump and is won by whichever side wins 7 or more tricks.
d. Three or four of a suit (
and any other). The game is a Scape-suit. Everyone plays for
themselves at no trump and the aim is to win tricks that do not contain any
card of the suit bid (in this case ).
- Play
- The opening lead is made by whomever the soloist nominates to make it. If
there is no soloist, or more than one, it is made by the eldest hand. You must
follow suit if you can, but may otherwise play any card. The trick is taken by
the highest card of the suit led, or by the highest trump if any are played, and
the winner of each trick leads to the next.
- Score
- Scores are kept individually and cumulatively, and can fall below zero. Each
soloist or duettist scores as follows:
| Contract |
Target |
Score if win |
Deduct if lose |
| Ace solo |
7+ at no trump |
20 per trick won |
20 per trick lost |
| Court solo |
7+ in suit |
15 per trick won |
15 per trick lost |
| Twist solo |
most in suit |
10 per trick won |
10 per trick beaten by * |
| Misère |
0 at no trump |
150 |
150 |
| Trump duo |
as per bid-cards |
10 per trick won |
10 per trick lost |
| Plain duo |
7+ at no trump |
10 per trick won |
0 |
| Scape-suit |
win clean tricks |
10/20 per clean trick** |
0 |
* Ten points for each trick won by the opponent who took most.
** Ten points for each trick you take that does not include a card of the scape-suit,
or 20 per trick for taking no such cards at all. There is no score for winning no trick.
(You should have bid misère!)
- Game
- Play up to 500 points, or to any other agreed target score, or for a previously
agreed number of deals. Or, to put it another way, keep playing till you're fed
up with it.
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