KNIGHTCAP

Interactive board game by David Parlett

Java program by Eric Solomon


 
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Sorry - You need Java for this game

The board starts with 63 knights and a randomly positioned empty square. You are White, the computer program Black, and you move first. On your turn, move any piece knight-wise to a vacant square by jumping over a knight on an intervening white square, thereby capturing it. If possible, keep jumping with the same piece to capture knights on successive intervening white squares till no more can be taken. Black will then similarly move a piece knight-wise and capture knights on intervening black squares. Select linear scoring to score 1 per knight captured, or triangular to score higher for capturing longer chains in a single turn. (1 scores 1, 2 scores 3, 3 scores 6, 4 scores 10, and so on.) Press END GAME when neither player can capture more by jumping. Your final score will then be increased by the number (or triangular number) of knights left occupying white squares. For the detailed rules of the two-player game click here.

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Validated HTML 4.01  January 2012. Click on Eric Solomon for more Java games, including 50 more Quizls   Approved for children by Internet Content Rating Association